gCON 2019

“Pasibutbut: Liminality of Embodiment through 3D Soundscape Technology” Susan Shih Chang · Talk (15 minutes)

This paper examines the use of 3D soundscape technology in the exhibition “Singing with Ancestors: Pasibutbut of the Bunun” at the National Museum of Prehistory, Taiwan. Pasibutbut is not only an eight-part polyphony sung as a prayer for rewarding harvest by the Bunun people, but also an important …


“From physically to spiritually alive: An exploratory study of the voice of Wong Ka Kui” Wong Hei Ting · Talk (15 minutes)

Passed away in an accident in 1993, Wong Ka Kui (commonly referred to as Ka Kui by his fans) was the lead singer, main songwriter and lyricist of legendary Hong Kong rock band Beyond. In 2003, at the band’s 20th anniversary concerts, Ka Kui “re-appeared” on the stage with his digitized and improvis…


“Remembering Crisis on Social Media: Collective Memories of Four Chinese Crises on Weibo” ZHANG Xing · Talk (15 minutes)

Social media has become a public space not only for information seeking in times of crisis but also for collective remembrance and commemoration in the long-term aftermath of crisis. Current researches mainly focus on social media’s use during and immediately after crisis, but ignore its longer-ter…


“Rethinking Dynamic Difficulty Adjustment” Dennis Ang · Talk (15 minutes)

Intelligent systems are becoming increasingly ubiquitous and invisible. Designers can employ smart systems in order to improve user experiences. For example, in games, players experience frustration when faced with a challenge that is too difficult, but quickly become bored if the challenge is too …


“‘The Character’s Destiny is Already Written’: Understanding Perceived Agency Through the Player-Character Relationship in Storygames” Liting Kway · Talk (15 minutes)

My experience playing Night In The Woods (NITW) (Infinite Fall, 2017), an adventure role-playing game, involved constantly meeting characters to talk to, having places to explore, and attempting to solve puzzles. In such videogames, the playthrough experience is often influenced by how tightly coup…


“How does the logic of "network traffic" affect content production? ---an empirical study based on Wechat Public Platform” Chen Changwen · Talk (15 minutes)

Based on an empirical study on the content production process of Wechat public platform, this paper discusses how the logic of "network traffic", as a new form of market pressure in the digital era, affects the production of media content. Firstly, this paper analyses the general ecology of content…


“New Return and Taste Cultivation: New Millennial Work Ethic and Neo-entrepreneurship in Chinese Coffee Industry” Xu Xinyue · Talk (15 minutes)

Since specialty coffee wave appeared in the coffee commodity chain around the 1960s as a reaction against industrial standardization of the transnational corporates (Talbot. J.M, 2004), an abundance of coffee producers, intermediaries, and consumers accordingly improve their tastes and requirements…


“Reclaiming Space and Engaging Fractured Social Memory: Chalewote Street Art Festival” Philip Kwame Boafo · Talk (15 minutes)

In this paper I use Chalewote Street Art Festival; an independent curated art event in Ghana to frame a discussion of how cultural producers are negotiating around public spaces that represent material traces of colonial atrocities as spaces for freedom making while at the same time engaging with f…


“Looking beyond creative support: An experience of musical co-improvisation” Prashanth Thattai Ravikumar · Talk (15 minutes)

Interactive music systems have several useful applications as creative support systems in live music performances. However, can they engender a feeling of co-improvising together? An experimental music system was developed to study the impact of musical decisions of the system on the musicians' exp…